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Anandtech civilization vi pc
Anandtech civilization vi pc










1 frame in 60 being even double, does gives a far different experience than 60 frames that are long. I have tested this too, but with a 120hz monitor, I don't feel the need.ĮDIT: And you are missing the point here. Not only does the math allow it, but the proof is in the fact people do this all the time successfully. And if fluctuations happen enough, you may end up losing another FPS, but they'd have to be pretty large fluctuations. The key here is triple buffering allows frames to be rendered ahead of time. By the time the 59th frame comes along, it'll be just barely able to squeeze it in for vblanking mode. Triple buffering will make the first frame double up, just barely missing its window and allowing it to finish that frame for the next vblank window almost immediately, allowing time to finish most of another frame by then. They just need to average at about 17ms (what ever 59 FPS requires). Techreport did a nice article on why using smoothed FPS graphs are flawed, and why measuring on a frame by frame basis is strictly superior.Ĭlick to expand.Sorry, but that is not true. Obviously if your frametimes are already smooth and stutter free, then doing it on a frame by frame basis won't show anything you different from the FPS log, but the entire reason why you do it on a frame by frame basis is that games are not always smooth and stutter free, and measuring on a frame by frame basis is the only way to catch this. The simple fact is that averaging FPS over a second, like FRAPS does for it's FPS log, offers absolutely nothing of value compared to logging the FPS on a frame by frame basis (which is what FRAPS does for its frametime log). having high frame times), is worse than a few frames being bad, but a few frames (say 1% or 5%) being bad can absolutely have a noticeably negative effect.

anandtech civilization vi pc

It's not about a single frame standing out (that would be what minimum FPS looks at), it's about a whole bunch of frames standing out (for instance if you're playing Civ 6 at an average FPS of 80, for 2 hours, then the 99th percentile would cover a total of 5760 frames and the 95th percentile would cover 28,800 frames). The ones who report averaged values don't do so because they think it's superior, they do so either because it's easier (less time consuming), or because they don't know any better.

anandtech civilization vi pc anandtech civilization vi pc

I very much doubt many people if any at all would agree with you.












Anandtech civilization vi pc